extends Area2D


# Declare member variables here. Examples:
# var a = 2
# var b = "text"

export var speed = 400  # How fast the player will move (pixels/sec).
var screen_size  # Size of the game window.
signal hit

# Called when the node enters the scene tree for the first time.
func _ready():
	screen_size = get_viewport_rect().size
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
#	pass

func _process(delta):
	var velocity = Vector2()  # The player's movement vector.
	if Input.is_action_pressed("ui_right"):
		velocity.x += 1
	if Input.is_action_pressed("ui_left"):
		velocity.x -= 1
	if Input.is_action_pressed("ui_down"):
		velocity.y += 1
	if Input.is_action_pressed("ui_up"):
		velocity.y -= 1
	if velocity.length() > 0:
		velocity = velocity.normalized() * speed
		$AnimatedSprite.play()
	else:
		$AnimatedSprite.stop()

		
		
		
		
